Isometric Game Programming with DirectX 7.0
By Ernest Pazera
Category: Programming
Publisher: Course Technology
Published: 2001
ISBN: 9780761530893
Language: EN
Pages: 752
Description
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.